This is not a regression tested in //UE5/Release-5.0 CL22491701

Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function.

Steps to Reproduce
  1. Create or Open any project
  2. Create a Blueprint Actor
  3. In the Event Graph create a Custom Event, and 2 Print String Events
  4. Connect the execution pin of the Custom Event to 1 of the Print Strings
  5. Drag Select all 3 nodes then right click and select Collapse to Function
  6. Open the function

Expect Results:
Both Print String nodes are present, but only 1 is connected.

Actual Results:
Both Print String nodes are present, but both are also connected. This creates an error that prevents compilation until 1 of the nodes is disconnected.

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ComponentUE - Gameplay - Blueprint
Affects Versions5.1
Target Fix5.5
CreatedOct 26, 2022
UpdatedFeb 13, 2024