This is not a regression tested in //UE5/Release-5.0 CL22491701
Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function.
Expect Results:
Both Print String nodes are present, but only 1 is connected.
Actual Results:
Both Print String nodes are present, but both are also connected. This creates an error that prevents compilation until 1 of the nodes is disconnected.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-168421 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Oct 26, 2022 |
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Updated | Oct 1, 2024 |