Download licensee project here and place it in the UE5 base folder:
[Link Removed]
Execute a command line call similar to this:
D:\Unreal\UE5_Release-5.1\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project="D:\Unreal\UE5_Release-5.1\MyProject\MyProject.uproject" -serverconfig=Development -cook -server -MapsToCook=NewMap -serverplatform=Win64 -build -stage -pak -compress -archive -archivedirectory="D:\Unreal\UE5_Release-5.1\MyProject\Archive"
Allow build+cook to complete. From powershell or cmdline, navigate to:
cd D:\Unreal\UE5_Release-5.1\MyProject\Archive\WindowsServer\MyProject\Binaries\Win64\
Then execute:
./MyProjectServer.exe -useperfthreads -log
The server will startup then crash. Navigate to D:\Unreal\UE5_Release-5.1\MyProject\Archive\WindowsServer\MyProject\Saved\Logs to get the most recent log (attached example which includes the callstack)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169003 in the post.
6 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Nov 2, 2022 |
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Resolved | Nov 22, 2022 |
Updated | Dec 14, 2022 |