This is not a regression. Tested in //UE5/Release-5.0 CL22346211
Editor crashes with an assertion after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1
Results:
The editor crashes with an Assertion
Assertion failed: !GRDGBuilderActive [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 157] Another FRDGBuilder already exists on the stack. Only one builder can be created at a time. This builder instance should be merged into the parent one.
UnrealEditor-RenderCore!7ffc09e10000 + 13ba77 UnrealEditor-RenderCore!7ffc09e10000 + 42009 UnrealEditor-Engine!FCanvas::Flush_RenderThread(FRHICommandListImmediate &,bool) [Canvas.cpp:728] UnrealEditor-Renderer!7ffbd7660000 + d5542c UnrealEditor-Renderer!7ffbd7660000 + d760e2 UnrealEditor-RenderCore!7ffc09e10000 + a3204 UnrealEditor-RenderCore!7ffc09e10000 + 9dc8a UnrealEditor-Renderer!7ffbd7660000 + da03c7 UnrealEditor-Renderer!7ffbd7660000 + d57e2a UnrealEditor-Renderer!7ffbd7660000 + d735c1 UnrealEditor-Renderer!7ffbd7660000 + d7b3b8 UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:760] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:649] UnrealEditor-RenderCore!7ffc09e10000 + 18fe34 UnrealEditor-RenderCore!7ffc09e10000 + 1949f4 UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:149] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:79] KERNEL32!7ffc7a970000 + 17034 ntdll!7ffc7b2f0000 + 526a1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169084 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Nov 2, 2022 |
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Resolved | Nov 14, 2022 |
Updated | Dec 14, 2022 |