(Enduring Games)
Conversation with customer includes test project within which the config changes are also
present for review.
Licensee test project here - [Link Removed]
1. Place two or more actors in a new empty scene.
2. Turn light to static.
3. Generate HLODS.
4. Bake light with GPULM.
5. Look at the messed up lightmaps when observing the HLOD. Use distance override command
or move away to make sure HLOD mesh is visible.
6. Remove the HLODS from the scene and rebake light.
7. Look at the clean lightmaps.
(Included videos of repro steps from customer)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169248 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Created | Nov 4, 2022 |
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Resolved | Nov 4, 2022 |
Updated | Jun 8, 2023 |