Description

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098

As user reported the == or != symbol are obscured making it harder to read at a glance.

Steps to Reproduce
  1. Create or open any project
  2. Open or create a Blueprint
  3. Create a Variable of Data Type Enum(I used EConstantQFFTSize)
  4. Compile the Blueprint
  5. In the Event Graph create a 'Not Equal(Enum)' or 'Equal(Enum)' node
  6. Assign the Enum Variable to 1 of the input pins of the Equal node
  7. Observe the node

Expected Results:
The == or != symbol are visible making it easy to read at a glance.

Actual Results:
The == or != symbol are obscured.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169398 in the post.

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Unresolved
ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.1
Target Fix5.3
CreatedNov 7, 2022
UpdatedJan 12, 2023