Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When attempting to launch KiteDemo recently, this operation required hours to complete (on a decent spec PC). It looks as if there's possible scope for improving the FAllocator2D algorithm (maintaining a list of overlapping unused rectangular regions, instead of a brute force O(n^4) approach which tests each pixel in turn).

Steps to Reproduce

Launch KiteDemo with no built assets. Static mesh HillTree_02 will take an hour or more to build.

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Won't Fix
CreatedJun 12, 2015
ResolvedMar 25, 2021
UpdatedApr 1, 2021
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