This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When attempting to launch KiteDemo recently, this operation required hours to complete (on a decent spec PC). It looks as if there's possible scope for improving the FAllocator2D algorithm (maintaining a list of overlapping unused rectangular regions, instead of a brute force O(n^4) approach which tests each pixel in turn).
Launch KiteDemo with no built assets. Static mesh HillTree_02 will take an hour or more to build.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16956 in the post.
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Component | Docs - Samples |
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Created | Jun 12, 2015 |
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Resolved | Mar 25, 2021 |
Updated | Apr 1, 2021 |