Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemoteTalker on the online engine interface. However, IsPlayerMuted still checks MuteList.

Steps to Reproduce

Mute a player on a client (APlayerController::ClientMutePlayer), then call IsPlayerMuted for that player on the same client.
Expected: IsPlayerMuted will return true
Actual: IsPlayerMuted will return false

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ComponentUE - Online
Affects Versions5.1
Target Fix5.3
CreatedNov 9, 2022
UpdatedMay 31, 2023