Looking at the T3D snippet of the get variable node, the VariableReference points to the local variable of the original function instead of the new one.
Current: a warning will display that the local variable could not be found
Expected: no warnings
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169783 in the post.
0 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 5.1 |
Created | Nov 10, 2022 |
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Updated | Feb 13, 2024 |
10339 - projectgheist |