User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackaging is not pressed first. If you configure APKPackaging and then configure GooglePlayServices this crash does not occur.
User's individual crash is here: [Link Removed]
1. Create a new project (c++, basic code, mobile/tablet, no starter content)
2. Go to "Project Settings" -> "Android"
3. Do not click 'Configure Now' in APKPackaging section
4. Click "Configure Now" in the Google Play Services section
5. Enter a number in the "Games App ID" textfield and press enter
Results: Engine crashes
MachineId:60A045ED4C57D9FE0644BAB2ED52E2DC EpicAccountId:e12c97b4a60840a0ba0a395fcc6ec779 Unknown exception - code 00000001 (first/second chance not available) "Assertion failed: SetupForPlatformAttribute.Get() == true [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Developer\Android\AndroidPlatform KERNELBASE UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355] UE4Editor_AndroidPlatformEditor UE4Editor_AndroidPlatformEditor UE4Editor_PropertyEditor!TBaseMulticastDelegate<void>::Broadcast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1031] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertynode.cpp:2023] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:446] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:297] UE4Editor_PropertyEditor!FPropertyValueImpl::SetValueAsString() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:715] UE4Editor_PropertyEditor!SPropertyEditorText::OnTextCommitted() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditortext.cpp:109] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorText,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorText,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388] UE4Editor_Slate!SEditableText::OnEnter() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:973] UE4Editor_Slate!FTextEditHelper::OnKeyDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\text\textedithelper.cpp:191] UE4Editor_Slate!SEditableText::OnKeyDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1637] UE4Editor_Slate!<lambda_4f604f87f3ce3f5c3b6a1447676ad634>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3750] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_4f604f87f3ce3f5c3b6a1447676ad634> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_4f604f87f3ce3f5c3b6a1447676ad634>,FKeyEvent>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:194] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3751] UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3675] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1262] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1711] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:628] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2319] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.8 |
Target Fix | 4.13 |
Fix Commit | 3041774 |
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Main Commit | 3056789 |
Created | Jun 12, 2015 |
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Resolved | Jul 7, 2016 |
Updated | Sep 16, 2019 |