The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix.
Result: the gamepad is not routed to the second window
Expected: KBM controls one window, and the gamepad controls the other
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169979 in the post.
|Component||UE - Gameplay - Input|
|Created||Nov 11, 2022|
|Updated||Mar 17, 2023|