Licensee:
Artist reported removed actors reappearing
I suspect that file got loaded by something and tested what going to happen if you open a file for read
I used python to test
lock_file = R'Content\__ExternalActors__\empty\2\EZ\0RUFESHPBMMD8KGHEWO1O0.uasset' f = open(lock_file, 'r')
you can delete the actor inside Unreal
it would look like everything fine
but the file won't be deleted and will reappear after the map is reloaded (but in 5.0 you need to reload engine)
It will try to ask for save of unload but I think actor should not be removed in that case or error/warning should be more obvious
There also an error that is a warning
LogFileManager: Warning: Error deleting file: D:/other/unloaded_actors/Content/ExternalActors/empty/2/Q2/JZ2L80I7AEC44B7IED0BYR.uasset (Error Code 32)
in 5.0 it also wasn't updating after map reload
Thank you
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170028 in the post.
2 |
Component | UE - World Creation - Worldbuilding Tools - OFPA |
---|---|
Target Fix | 5.6 |
Created | Nov 14, 2022 |
---|---|
Resolved | Jan 16, 2023 |
Updated | Oct 11, 2024 |