Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


When light shaft bloom is enabled the lights will create straight beams of light even when not blocked by anything when shown in VR for the oculus.

Steps to Reproduce
  1. Make sure the oculus is plugged in and ready to go
  2. Open first person sample project
  3. Select the directional light
  4. In the details panel check "Light Shaft Bloom" to true
  5. Click play in editor
  6. Notice the light around the sun is fuzzing and soft (expected)
  7. Click VR preview
  8. Notice that the light shafts are straight beams of light

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Won't Fix
Affects Versions4.8
CreatedJun 15, 2015
ResolvedApr 3, 2017
UpdatedSep 16, 2019