The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to find. This could also lead to a widget that is overly large, making it hard to place the vector with accuracy.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.8, 4.14 |
| Created | Jun 15, 2015 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |