Description

The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to find. This could also lead to a widget that is overly large, making it hard to place the vector with accuracy.

Steps to Reproduce
  1. Open editor
  2. Create an actor blueprint
  3. Open actor blueprint
  4. Add a static mesh to the actor (editor cube)
  5. Create a new vector variable
  6. In the details for the vector check "Show 3D widget"
  7. Save a compile
  8. Place the actor in the level
  9. Scale the cube up and down
  10. Notice that the diamond shaped widget changes size as the cube is scaled
Community References

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.84.14
CreatedJun 15, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021