The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to find. This could also lead to a widget that is overly large, making it hard to place the vector with accuracy.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8, 4.14 |
Created | Jun 15, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |