When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entered in the MPC.
Also reproduced in 4.8.0 Launcher and Main Promotable-CL-2581018
RESULTS: A Smooth Red with Emissive Red
EXPECTED: A Completely Rough Black with Emissive BLue Glow
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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