Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression.
Please retest in UE5/Main after CL 24590242
Actual Result: Static Meshes inside Actor Blueprint are no longer visible, and requires the user to exit and reload level for them to reappear (toggling "Actor Visible in Game" also works)
Expected Result: Static Meshes inside Actor Blueprint are still visible
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How can actor's procedural mesh component variables translate positions with acotr?
Lighting Turns Black in Play Mode
Is this camera window implemented with SceneCaptureComponent2D&UMG?
Hey, why do i get this when i snap two similar meshes together?
How does 'ATranslationGizmo::StaticClass()' get the blueprint subclass type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170919 in the post.
14 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Nov 23, 2022 |
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Resolved | Mar 10, 2023 |
Updated | Apr 29, 2023 |