- In Project Settings>Physics, enable Tick Physics Async
- Create a new Actor Blueprint & open it
- In Blueprint Viewport, add a sphere and a cube. Set the sphere to simulate physics & set both as Movable in Details. Place them side by side with some distance in-between
- Add a Physics Handle component
- In Details, set Interpolation speed to .5, and the rest to 200
- In Event Graph, drag Sphere & Cube from Components to get variables
- Wire as described:
- Begin Play > Make Grab Component at Location (PhysicsHandle)
- Sphere>Component
- Sphere>Make Get World Location
- Return Value>Grab Location
- Event Tick>Make Set Target Location (PhysicsHandle)
- Cube> Make Get World Location
- Return Value>New Location
- Set Target Location > Add World Offset (Sphere)
- Set Z in Delta Location to 2
- Compile and Save.
- Add Blueprint to level
- PIE
Actual Result: Sphere goes straight up
Expected Result: Sphere should come to rest a little above Cube