Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.

Steps to Reproduce
  1. In Project Settings>Physics, enable Tick Physics Async
  2. Create a new Actor Blueprint & open it
  3. In Blueprint Viewport, add a sphere and a cube. Set the sphere to simulate physics & set both as Movable in Details. Place them side by side with some distance in-between
  4. Add a Physics Handle component
  5. In Details, set Interpolation speed to .5, and the rest to 200
  6. In Event Graph, drag Sphere & Cube from Components to get variables
  7. Wire as described:
    1. Begin Play > Make Grab Component at Location (PhysicsHandle)
    2. Sphere>Component
    3. Sphere>Make Get World Location
    4. Return Value>Grab Location
    5. Event Tick>Make Set Target Location (PhysicsHandle)
    6. Cube> Make Get World Location
    7. Return Value>New Location
    8. Set Target Location > Add World Offset (Sphere)
    9. Set Z in Delta Location to 2
  8. Compile and Save.
  9. Add Blueprint to level
  10. PIE

Actual Result: Sphere goes straight up

Expected Result: Sphere should come to rest a little above Cube

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ComponentUE - Simulation - Physics - Solver
Affects Versions5.1
Target Fix5.5
CreatedNov 23, 2022
UpdatedFeb 27, 2024