Description

NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them. 

Steps to Reproduce
  1. Add a "Get" value node for an input action in a component
  2. Run

Result: Crash

Expected: you get the current value of the input action

 

Note: I have been unable to repro this issue locally. 

Callstack
  1. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000190
  2.  
  3. UnrealEditor_EnhancedInput!UEnhancedInputLibrary::GetBoundActionValue() [D:\build\++UE5\Sync\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedInputLibrary.cpp:46]
  4. UnrealEditor_EnhancedInput!UEnhancedInputLibrary::execGetBoundActionValue() [D:\build\++UE5\Sync\Engine\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT\EnhancedInputLibrary.gen.cpp:73]
  5. UnrealEditor_EnhancedInput!FEnhancedInputActionEventDelegateBinding<FEnhancedInputActionHandlerDynamicSignature>::Execute() [D:\build\++UE5\Sync\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:317]
  6. UnrealEditor_EnhancedInput!UEnhancedPlayerInput::ProcessInputStack() [D:\build\++UE5\Sync\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:471]
  7. f

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Fixed
ComponentUE - Gameplay - Input
Affects Versions5.1
Target Fix5.1.1
Fix Commit23353821
Main Commit23356076
Release Commit23353821
CreatedNov 30, 2022
ResolvedDec 1, 2022
UpdatedFeb 4, 2023
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