NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them.
Result: Crash
Expected: you get the current value of the input action
Note: I have been unable to repro this issue locally.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171406 in the post.
1 |
Component | UE - Gameplay - Input |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Nov 30, 2022 |
---|---|
Resolved | Dec 1, 2022 |
Updated | Feb 4, 2023 |