Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order to support shadows for these lights, shadow maps would need to be sampled in this loop.

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ComponentUE - Graphics Features
Affects Versions5.1
Target Fix5.5
CreatedDec 2, 2022
UpdatedApr 27, 2023