Download licensee test project from here - [Link Removed]
(Note - It is a simple VR template project but does not require VR to test this particular issue.)
Move the camera inside the door to the darker area. Rebuild lighting (GPU lightmass), the room should darken with glowing light effects. Save All.
Reopen VRTemplateMap, the static lighting will be lost.
(see the UDN for further details + screenshots).
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171907 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Created | Dec 5, 2022 |
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Updated | Feb 28, 2024 |