Deleting an instance breaks your ability to select the instances again. You can kinda poke it back into working again by changing a field on the actor, like NumCustomDataFloats. Guessing the physics state gets wacky since the details change recreates the physics and fixes it.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
I can't open my map from the editor.
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172188 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Target Fix | 5.4 |
Created | Dec 7, 2022 |
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Resolved | Dec 12, 2023 |
Updated | Jan 20, 2024 |