The -createchunkinstall option is used to separate out chunk>0 CDN/patch data from the main packaged app, but when using it with the IOStore enabled, only the pak files are separated out but not the utoc/ucas files. This appears to be an oversight.
The CDNChunks\Windows\1.0\pakchunk1001 folder contains the chunk 1001 pak file, and the Windows folder contains the pak0's file as well as chunk 1001's utoc/ucas files.
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
How to use the.usf file in the ue4 engine Shader in the material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172550 in the post.
1 |
Component | UE - Foundation - Data Pipeline - Cooker |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Dec 12, 2022 |
---|---|
Resolved | Feb 15, 2023 |
Updated | Sep 11, 2024 |