Description

AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(TestStateMachine), Conduit(Conduit), AnimBlueprint(/Game/Characters/Heroes/Mannequin/Animations/Locomotion/Unarmed/ABP_UnarmedAnimLayers.ABP_UnarmedAnimLayers).
AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(TestStateMachine), Conduit(Conduit), AnimBlueprint(/Game/Characters/Heroes/Mannequin/Animations/Locomotion/Unarmed/ABP_UnarmedAnimLayers.ABP_UnarmedAnimLayers).
AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(TestStateMachine), Conduit(Conduit), AnimBlueprint(/Game/Characters/Heroes/Mannequin/Animations/Locomotion/Unarmed/ABP_UnarmedAnimLayers.ABP_UnarmedAnimLayers).

In the test state machine, the transition to "idle" is always true, so this issue shouldn't reproduce.

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See https://udn.unrealengine.com/s/question/0D54z000082TGj8CAG/conduit-entry-nodes-in-fanimnodestatemachine?fromCase=1 for more details.

Steps to Reproduce
  1. Install UE 5.1 from the launcher
  2. Install Lyra from the launcher
  3. Replace the two files in the attached zip
  4. Launch Lyra
  5. Launch the L_LyraFrontEnd map
  6. Choose Quick Play
  7. Check the log for the warning

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172638 in the post.

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Unresolved
ComponentUE - Anim - Gameplay
Affects Versions5.1
Target Fix5.6
CreatedDec 12, 2022
UpdatedOct 3, 2024
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