Repro Rate: 3/3
This issue occurs in the live build //UE5/Release-5.1 at CL 23058290.
This issue has also been regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to be a regression since the issue did not occur in this build.
Customer comments:
This is a problem only with the new C# based UHT that comes with 5.1. This is code that has compiled fine since UE4.Disabling the new UHT using this made my code compile again. <Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> <UEBuildConfiguration> <bUseBuiltInUnrealHeaderTool>false</bUseBuiltInUnrealHeaderTool> </UEBuildConfiguration> </Configuration>
Steps:
#pragma once #include "ClassA.generated.h" UCLASS(BlueprintType, Blueprintable) class BLANK_API UClassA : public UObject { GENERATED_BODY() public: DECLARE_DYNAMIC_MULTICAST_DELEGATE(FSomeDelegate); };
#pragma once #include "ClassA.h" #include "ClassB.generated.h" UCLASS(BlueprintType, Blueprintable) class BLANK_API UClassB : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintAssignable, Category = "Listeners") UClassA::FSomeDelegate OnDelegate; };
Actual Result: The compiler fails with the following error:
Error: Unable to find 'class', 'delegate', 'enum', or 'struct' with name 'UClassA::FSomeDelegate'
Expected Result:The code should compile.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172921 in the post.
2 |
Component | UE - Foundation - Cpp Tools - UnrealHeaderTool |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Dec 14, 2022 |
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Resolved | Jan 5, 2023 |
Updated | Feb 4, 2023 |