When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while then back and forth.
This is a regression from behavior in 4.7.6 which resulted in consistent True results in the same spawn-trace setup
Also Reproduced in Main Promotable-CL-2589716
Attached are the Sample Project in 4.7.6 (showing working behavior) and 4.9 (showing broken behavior)
For Attached Sample Project
1 - PIE
2 - Press "K" multiple times
RESULTS - Trace Results are inconsistent
EXPECTED - Trace Results should return true
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.8, 4.9, 4.14 |
Created | Jun 18, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |