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1 user reported:
"Crash when using "Toggle watch pose" in any node of the animation blueprint. The crash happens when you save the ABP after enabling toggle watch pose and you reopen it."
1. Open the Lyra project.
2. Create an empty Animation Blueprint for the mannequin skeleton.
3. Open the ABP and add one "play" node for some animation sequence (e.g. MM_Rifle_Idle_Hipfire).
4. Connect the animation node to the output.
5. Right click the animation node and enable "Toggle watch pose".
6. Compile and save the animation blueprint.
7. Close the animation blueprint.
8. Reopen the animation blueprint.
Expected Results:
The animation blueprint opens without issue.
Actual Results:
The Editor crashes.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763] Array index out of bounds: 118 from an array of size 114
UnrealEditor-Engine!SkeletalDebugRendering::DrawBonesFromPoseWatch(FPrimitiveDrawInterface *,FAnimNodePoseWatch const &,bool) [SkeletalDebugRendering.cpp:213] UnrealEditor-Engine!FSkeletalMeshSceneProxy::DebugDrawPoseWatchSkeletons(int,FMeshElementCollector &,FEngineShowFlags const &) [SkeletalMesh.cpp:6800] UnrealEditor-Engine!FSkeletalMeshSceneProxy::GetMeshElementsConditionallySelectable(TArray<FSceneView const *,TSizedDefaultAllocator<32> > const &,FSceneViewFamily const &,bool,unsigned int,FMeshElementCollector &) [SkeletalMesh.cpp:6269] UnrealEditor-UnrealEd!7ff9b71b0000 + 14aba4 UnrealEditor-Renderer!7ff9a2bf0000 + d89047 UnrealEditor-Renderer!7ff9a2bf0000 + d73df0 UnrealEditor-Renderer!7ff9a2bf0000 + d9007b UnrealEditor-Renderer!7ff9a2bf0000 + 22a31d UnrealEditor-Renderer!7ff9a2bf0000 + da8d30 UnrealEditor-Renderer!7ff9a2bf0000 + d5fe5a UnrealEditor-Renderer!7ff9a2bf0000 + d7b741 UnrealEditor-Renderer!7ff9a2bf0000 + d83548 UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:760] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:649] UnrealEditor-RenderCore!7ff9f62a0000 + 18f0f4 UnrealEditor-RenderCore!7ff9f62a0000 + 193444 UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:149] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:79] KERNEL32!7ffa18ed0000 + 155a0 ntdll!7ffa1a4a0000 + 485b
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173230 in the post.
4 |
Component | UE - Anim - Runtime |
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Affects Versions | 5.1 |
Target Fix | 5.4 |
Main Commit | 23676600 |
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Created | Jan 3, 2023 |
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Resolved | Feb 12, 2024 |
Updated | Feb 26, 2024 |