This is not a regression tested in //UE5/Release-5.0 CL20979098
An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved.
The Cone to not disappear. If the same nodes are ran before run time(construction script) the cone doesn't disappear and moves.
The Cone disappears.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173265 in the post.
|Component||UE - Gameplay - Blueprint|
|Created||Jan 3, 2023|
|Updated||Feb 3, 2023|