This is not a regression tested in //UE5/Release-5.0 CL20979098
An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved.
Expected Results:
The Cone to not disappear. If the same nodes are ran before run time(construction script) the cone doesn't disappear and moves.
Actual Results:
The Cone disappears.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173265 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 5.1 |
| Created | Jan 3, 2023 |
|---|---|
| Updated | Feb 16, 2024 |