This is not a regression tested in //UE5/Release-5.0 CL20979098
An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved.
Expected Results:
The Cone to not disappear. If the same nodes are ran before run time(construction script) the cone doesn't disappear and moves.
Actual Results:
The Cone disappears.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173265 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.1 |
Created | Jan 3, 2023 |
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Updated | Feb 16, 2024 |