Regression: Tested in UE5/Release-5.1, this issue occurs as well.
The shadows render properly for the sphere when Virtual Shadow Maps is set as the Shadow Method, as well as when Ray Traced Shadows are used. When using Distance Field Shadows or Shadow Maps as the Shadow Method, the issue occurs.
Actual Result: The sphere stops casting shadows on the cube.
Expected Result: Sphere continues casting dynamic shadows on the cube as you move it.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173266 in the post.
4 |
Component | UE - Graphics Features - Shadows |
---|---|
Affects Versions | 5.1 |
Created | Jan 3, 2023 |
---|---|
Updated | Apr 20, 2023 |