Description

Regression: Tested in UE5/Release-5.1, this issue occurs as well.

The shadows render properly for the sphere when Virtual Shadow Maps is set as the Shadow Method, as well as when Ray Traced Shadows are used. When using Distance Field Shadows or Shadow Maps as the Shadow Method, the issue occurs.

Steps to Reproduce
  1. Create a new Blank project
  2. Set "Shadow Map Method" to "Shadow Maps" in Project Settings
  3. Create a new Empty level
  4. Create a cube and scale it to be a floor
  5. Create a point light above the floor
  6. Set the Point Light's mobility to Stationary
  7. Create a sphere to cast shadows on the cube
  8. Set the sphere's mobility to Movable
  9. Set "Cast Static Shadow" in the Point Light to "False"

Actual Result: The sphere stops casting shadows on the cube.

Expected Result: Sphere continues casting dynamic shadows on the cube as you move it.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173266 in the post.

4
Login to Vote

Backlogged
ComponentUE - Graphics Features - Shadows
Affects Versions5.1
CreatedJan 3, 2023
UpdatedApr 20, 2023
View Jira Issue