Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.
The repro steps are very specific for this; the core issue being that once the top level is reloaded, any hidden sublevel is susceptible to the bug. If you unhide+rehide the sublevel before recompiling the blueprint, the issue won't reproduce.
Actual Result: All actors that were attached to the blueprint actor lose their attachment, local anchor coordinates became world coordinates
Expected Result: Attached actors remained attached
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173350 in the post.
31 |
Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Jan 4, 2023 |
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Updated | Oct 11, 2024 |