Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.
Actual Result: Client Window Crashes, Editor Continues to Work
Expected Result: No Crash.
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 303] Tried to get module interface for unloaded module: 'AutomationController' UnrealEditor_FunctionalTesting!UAutomationBlueprintFunctionLibrary::FinishLoadingBeforeScreenshot() [D:\build\++UE5\Sync\Engine\Source\Developer\FunctionalTesting\Private\AutomationBlueprintFunctionLibrary.cpp:716] UnrealEditor_FunctionalTesting!FWaitForLoadingToFinish::FWaitForLoadingToFinish() [D:\build\++UE5\Sync\Engine\Source\Developer\FunctionalTesting\Private\AutomationBlueprintFunctionLibrary.cpp:1050] UnrealEditor_FunctionalTesting!UAutomationBlueprintFunctionLibrary::AutomationWaitForLoading() [D:\build\++UE5\Sync\Engine\Source\Developer\FunctionalTesting\Private\AutomationBlueprintFunctionLibrary.cpp:1187] UnrealEditor_FunctionalTesting!UAutomationBlueprintFunctionLibrary::execAutomationWaitForLoading() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT\AutomationBlueprintFunctionLibrary.gen.cpp:391] UnrealEditor_CoreUObject!UObject::execCallMathFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1054] UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1188] UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1018] UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1258] UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1188] UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1285] UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6455] UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2116] UnrealEditor_Engine!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1055] UnrealEditor_Engine!AActor::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4115] UnrealEditor_Engine!AActor::DispatchBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4055] UnrealEditor_Engine!AWorldSettings::NotifyBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:291] UnrealEditor_Engine!AGameStateBase::HandleBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:207] UnrealEditor_Engine!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4882] UnrealEditor_Engine!UEngine::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14882] UnrealEditor_Engine!UEngine::Browse() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14037] UnrealEditor_Engine!UGameInstance::StartGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:638] UnrealEditor_Engine!UGameEngine::Start() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1219] UnrealEditor!FEngineLoop::Init() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4370] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:182] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173451 in the post.
0 |
Component | UE - Automation Test |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Jan 5, 2023 |
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Resolved | Jan 30, 2023 |
Updated | Jun 20, 2023 |