Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression

Steps to Reproduce
  1. Create a new MetaHuman Sample project OR import a groom into a project
  2. Create a new Basic level
  3. Add a groom to the level
  4. Place a Plane in front of the groom so that it is blocking the groom
  5. Create a new material
  6. Set the Shading Model to SingleLayerWater
  7. Set the Roughness to a constant value of 0
  8. Set the Opacity to a constant value of 0.5
  9. Create a Single Layer Water Material Output node
  10. Set the Scattering Coefficients to a vector 4 of any value
  11. Apply the material and assign it to the Plane

Actual Result: Groom renders black on the other side of the Plane, and renders normally in front of the Plane

Expected Result: Groom should render the same on both sides of the Plane

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ComponentUE - Graphics Features
Affects Versions5.1
CreatedJan 9, 2023
UpdatedJan 11, 2023
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