Regression: Tested in UE5/Release-5.0, this issue does not occur so this is a regression.
This appears to be effecting all Working Color Spaces as well. Each Working Color Space chosen renders the scene completely differently then how it would render in 5.0.
Actual Result: Level renders at a much higher saturation when Working Color Space is set to ACES AP1 / ACEScg when compared to 5.0
Expected Result: Saturation should not change between sRGB / Rec709 and ACES AP1 / ACEScg
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173823 in the post.
0 |
Component | UE - Virtual Production - Rendering - Color |
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Affects Versions | 5.1 |
Created | Jan 11, 2023 |
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Resolved | Apr 10, 2023 |
Updated | Apr 10, 2023 |