Description

Regression: Tested in UE5/Release-5.0, this issue does not occur so this is a regression.

This appears to be effecting all Working Color Spaces as well. Each Working Color Space chosen renders the scene completely differently then how it would render in 5.0.

Steps to Reproduce
  1. Create a new project
  2. In Project Settings, set Working Color Space to ACES AP1 / ACEScg
  3. Restart the editor

Actual Result: Level renders at a much higher saturation when Working Color Space is set to ACES AP1 / ACEScg when compared to 5.0

Expected Result: Saturation should not change between sRGB / Rec709 and ACES AP1 / ACEScg

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By Design
CreatedJan 11, 2023
ResolvedApr 10, 2023
UpdatedApr 10, 2023