This functions only uses the instance location and does not rely on it's rotation and scale.
It should ideally get the bounds of the mesh, and test intersection using an oriented bounding box built using the instance transform.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174090 in the post.
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Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Jan 13, 2023 |
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Updated | Oct 11, 2024 |