Steps to Reproduce

1.Create a new project for UE5.1 and enable texture share plugin.

2.Open the project in UE as process A, and add BP_TextureShare to any level.

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3.Keep BP properties as default.

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4. Open the same project again as process B and add BP_TextureShare in a blank level.

5. Change properties of the BP as below.

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Empty the send value and change the Name in Receive property to "Texture1", which is the same with the Name in Send property in process A.

6.Press play in process A and then in process B.

7. Then process A is stuck and the RT in process B keep black, which is not as expected.

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By Design
ComponentUE - Virtual Production
Target Fix5.4
CreatedJan 18, 2023
ResolvedFeb 20, 2024
UpdatedFeb 20, 2024