Description

Tested in //UE5/Release-5.0 CL20979098 this is a regression. Attachment is of UE 5.0.3.

Actors set to Spawnable are not trackable by a camera once they've spawned. The camera will track the actor while scrubbing so long as you don't scrub within the sequencer where the Actor is de-spawned.

Steps to Reproduce
  1. Create or open any project
  2. Create a New Blueprint Actor named "TrackMe" then add a Cube Component to the Actor
  3. Place the Actor in the scene
  4. Create a Level Sequencer
  5. Add the Actor to the Sequencer
    1. Right click the actor in the Sequencer then select Convert to Spawnable
    2. Add a Transform tracked to the Actor
    3. In the first frame of the sequencer Key Spawned as False then Key the Transform
    4. Scrub forward then Key Spawned as True
    5. Scrub to the end then move the Actor a noticeable distance then Key the Transform
  6. Select the Create A New Camera button in the Sequencer
  7. Select the Camera then search Track in the Details Panel
  8. Enable Look at Tracking
  9. In the Actor to Track field select the Eye Dropper tool then select the "TrackMe" actor in the Viewport
  10. Press Play in the Sequencer, and observe the Camera either through possession or the Cine Camera Actor preview

Expected Results:
When the Actor spawns the Camera will point at and track the camera.

Actual Results:*
When the TrackMe actor spawns, but the Camera continues to point at the World Origin.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174479 in the post.

2
Login to Vote

Won't Do
ComponentUE - Anim - Sequencer
Affects Versions5.1
CreatedJan 18, 2023
ResolvedJan 18, 2023
UpdatedMay 10, 2023