Description

When you place a Child Actor into Static Mesh Actor Derived BP then place that BP into another BP of the same class as another child actor, the thumbnails of all Blueprints in your project will included portions of the Final BP.

Also Reproduced in Main Promotable-CL-2593205

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a Blueprint from StaticMeshActor named "A"
  3. Create a Blueprint from StaticMeshActor named "B"
  4. Create a Blueprint from StaticMeshActor named "C"
  5. In "A", Assign StaticMesh'/Game/TestPackages/Misc_Assets/StaticMesh/BeachBall.BeachBall' as the Mesh.
  6. In "B", Assign StaticMesh'/Game/Environments/Props/Boxes/Meshes/AmmoCrate_Closed.AmmoCrate_Closed' as the Mesh
  7. In "C", Assign StaticMesh'/Game/TestPackages/Misc_Assets/StaticMesh/ChestArmor.ChestArmor' as the Mesh
  8. In "B", Create a New Child Actor Component from "C"
  9. In "B", Move "C" off to the side so you can see both meshes
  10. In "A", Create a New Child Actor Component from "B"
  11. In "A", Move "B" off to the side so you can see all three meshes
  12. Compile and Save all BPs ("A", "B", and "C")

RESULTS: BP from the entire Project will get the meshes assigned in B and C in the Thumbnail Previews. (If the BP Thumbnails don't show it immediately, you can go into edit Thumbnail mode and it will appear or simply open and save BP again.)

EXPECTED: Not that, other BPs Thumbnails should be unaffected.

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Fixed
ComponentUE - Gameplay
Affects Versions4.84.9
Target Fix4.12
Fix Commit2958315
Main Commit3023490
Release Commit2958315
CreatedJun 22, 2015
ResolvedApr 27, 2016
UpdatedApr 27, 2018