Ray traced shadows are missing when the gbuffer is forced to 16-bit.

Steps to Reproduce

In QAGame, in Project Settings:

  • Set "GBuffer Format" to "Force 16 Bits per Channel"
  • Enable "Ray Traced Shadows"
    Restart the editor if needed.

Open TM-Shadows-RayTracing, observe that shadows are broken.
Resetting "GBuffer Format" to "Default" restores the shadows.

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ComponentUE - Rendering
Affects Versions5.1
Target Fix5.3
CreatedJan 23, 2023
UpdatedJan 24, 2023