Ray traced shadows are missing when the gbuffer is forced to 16-bit.
In QAGame, in Project Settings:
Open TM-Shadows-RayTracing, observe that shadows are broken.
Resetting "GBuffer Format" to "Default" restores the shadows.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174777 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Jan 23, 2023 |
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Updated | Oct 25, 2024 |