In the sample project provided on UDN, the server changes a bitfield value but the change fails to replicate to the client.

Steps to Reproduce

1. Make an editor build of the sample attached to the UDN post in the additional info URL and run it
2. In the "Play" drop down, set number of players to 1 and check "Run dedicated server"
3. Click Play
4. Wait at least 5 seconds
5. Notice in the output log the fields of MyVar2 have different values on the client and the server.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-17491 in the post.

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By Design
Affects Versions4.8
CreatedJun 23, 2015
ResolvedJun 23, 2015
UpdatedJul 14, 2021