Description

Duplicating an actor that calls a custom event from another actor receives compile error until the node is removed and replaced.

Steps to Reproduce

1. open editor (any project)
2. create two blueprints (test1, test2)
3. In test1, create a custom event named "ATest"
4. Compile, save
5. Open test2
6. Create these nodes on "Begin Play" - Get all actors of class>test1>from "as test1">ATest
7. Compile, save
8. In Content Browser, RMB test2>Duplicate
9. Attempt to compile duplicated test2

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.8
CreatedJun 23, 2015
ResolvedFeb 2, 2017
UpdatedJul 14, 2021