Description

The orientation of the camera appears to be in the center of the level. The documentation states that the Camera Origin should give "Origin, in world-space, of the tracking camera"

Steps to Reproduce
  1. Open First person project
  2. Open the Character blueprint
  3. Create the blueprint in the attached image
  4. Play the level in VR mode
  5. Notice that the debug line is pointing to the center of the level

Expected: A debug sphere should be drawn around the camera
Result: Debug sphere is drawn below the level

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Non-Issue
ComponentUE - Platform - XR
Affects Versions4.8
Target Fix0
CreatedJun 23, 2015
ResolvedOct 9, 2015
UpdatedSep 16, 2019
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