Description

Constructing instanced meshes with multiple collision components spams the output logs with error messages.

Steps to Reproduce

1. Open Editor (any project)
2. Create new blueprint
3. Create attached screenshot in construction script
https://answers.unrealengine.com/storage/temp/40959-instancedmesh.png
4. Open output log
5. Place a copy of the blueprint in the level

Results:

Meshes appear in viewport, log spams error warning -

[2015.06.24-15.19.21:909][317]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (217) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes

Expected:

Meshes appear in viewport, no log spam occurs.

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Fixed
ComponentUE - Gameplay
Affects Versions4.8
CreatedJun 24, 2015
ResolvedAug 12, 2016
UpdatedJul 14, 2021