This is a regression. Tested in //UE5/Release-5.0 CL20979098
Behavior Tree appears to tick nodes to the right of an aborted node that is set to abort Both. Those nodes are not executed, but visually appear to receive tick. In 5.0.3 the same behavior doesn't occur.
Expected Results:
When the first Wait completes the Behavior Tree should return to the Root then back down to the first Wait.
Actual Results:
When the first Wait completes the Wait node to the right receives a quick tick before the tree returns to the Root
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176192 in the post.
2 |
Component | UE - AI - BehaviorTree |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Feb 6, 2023 |
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Resolved | Feb 7, 2023 |
Updated | May 30, 2023 |