see through a translucent material will cause ghosting
This issue did not occur in 5.0, it occurs when using TSR on UE 5.1 or later.
Test Result : ghosting issue on translucent plane
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What controls of umg have mouse wheel events in UE4.27?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176256 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 5.1.1, 5.1 |
Target Fix | 5.6 |
Created | Feb 7, 2023 |
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Updated | Sep 30, 2024 |