Description

It should probably mark it as dirty but not recreate until end of frame (or expose it as a param to the method) since procedural generation would be too slow otherwise.

We should also offer a function to explicitly do it right now when you need to force it to happen (basically expose an alias for RecreatePhysicsState on UPaperTileMapComponent).

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Won't Fix
ComponentUE - Gameplay - Paper2D
Affects Versions4.84.9
CreatedJun 24, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021