Description

Licensees have reported that they always see Index 0 for Texture Cube Arrays. Looking at the RenderDoc, Index1 has a white texture but it's not actually visible.
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Steps to Reproduce
  1. Open the attached project
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    This project creates a Texture Cube Array from MyActor implemented in C++ and executes VisualizeTexture by specifying Index1.
    Index0 initializes the texture with Black and Index1 initializes it with White.
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  1. VisualizeTexture is executed when you play.
    Expected result: White texture appears
    Actual result: Black texture appears
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Have Comments or More Details?

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Unresolved
ComponentUE - Rendering Architecture - RHI
Affects Versions5.1
Target Fix5.5
CreatedFeb 8, 2023
UpdatedFeb 13, 2024