Description
  • Modifying the code of the C++ Puzzle template in Visual Studio
Callstack
UE4Editor_UnrealEd!UEditorEngine::PlayEditorSound() [editorengine.cpp:1887]
UE4Editor_UnrealEd!FLauncherNotificationTask::DoTask() [playlevel.cpp:1265]
UE4Editor_UnrealEd!TGraphTask<FLauncherNotificationTask>::ExecuteTask() [taskgraphinterfaces.h:753]
UE4Editor_Core!FTaskThread::ProcessTasks() [taskgraph.cpp:430]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:273]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [taskgraph.cpp:991]
UE4Editor_Core!FTaskGraphInterface::WaitUntilTaskCompletes() [taskgraphinterfaces.h:192]
UE4Editor_Core!DirectStatsCommand() [statscommand.cpp:1485]
UE4Editor_Core!FThreadStats::StopThread() [stats2.cpp:1137]
UE4Editor!FEngineLoop::Exit() [launchengineloop.cpp:2159]
UE4Editor!GuardedMain() [launch.cpp:153]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-17688 in the post.

0
Login to Vote

Fixed
ComponentTools
Affects Versions4.84.9
Target Fix4.13
Fix Commit3037526
Main Commit3023490
Release Commit3065218
CreatedJun 25, 2015
ResolvedJul 5, 2016
UpdatedSep 13, 2016