Duplicate of UE-15758
When Saving the Material shown below, the engine will freeze at 50%, no crash is generated but engine stays unresponsive (tested for 60 mins) and must be terminated via Windows Task Manager.
[Image Removed]
The odd behavior is that if the B input to the Fmod node is a Scalar Parameter instead of a Constant 1, freezing does not occur.
This is a regression from behavior in 4.7.6.
Also tested and reproduced in Main Promotable-CL-2599540
RESULTS: Engine Effectively Freezes
EXPECTED: Same Shader Compile Times as with Scalar Parameter
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.8.1, 4.9 |
Created | Jun 25, 2015 |
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Resolved | Aug 17, 2015 |
Updated | Jul 14, 2021 |