CustomNearClippingPlane of UCineCameraComponent is new property in 5.1, but if use change this, it will also be reflected in the normal CameraComponent's NearClip.
This is because the PerspectiveNearClipPlane of DesiredView changed in UCineCameraComponent is not reset.
void UCineCameraComponent::GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView) { RecalcDerivedData(); Super::GetCameraView(DeltaTime, DesiredView); UpdateCameraLens(DeltaTime, DesiredView); DesiredView.PerspectiveNearClipPlane = bOverride_CustomNearClippingPlane ? CustomNearClippingPlane : -1.0f; bResetInterpolation = false; }
So adding DesiredView.PerspectiveNearClipPlane = -1.0f; in UCameraComponent::GetCameraView() etc. can solve this issue.
expect : see white plane
result : see 3
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
Why does the REMOVE method of map container remove elements have memory leaks?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-177410 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Feb 17, 2023 |
---|---|
Resolved | Mar 4, 2023 |
Updated | Apr 29, 2023 |