When starting a PIE instance using the "Selected Viewport" play mode, the ability to start another PIE session is blocked (handled in FInternalPlayWorldCommandCallbacks::PlayInViewport_CanExecute). This check is not present in FInternalPlayWorldCommandCallbacks::PlayInEditorFloating_CanExecute, which allows the user to try to continually start PIE sessions, even if an earlier one started some async task (such as logging into an online service) that it is waiting to complete.
With PIE logins enabled (Editor Preferences -> Level Editor -> Play Credentials -> Enable Logins), start a PIE instance using the "New Editor Window (PIE)" play mode. While this instance is logging in to the online service (before OnLoginPIEComplete_Deferred has been called), it is possible to press the editor's Play button again.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
Teleporter in the Creative Hub is Locked and cannot be accessed
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-177489 in the post.
0 |
Component | UE - Networking |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Feb 17, 2023 |
---|---|
Updated | Dec 11, 2024 |