Description

The bone proxy details customization for the animation editors doesn't currently reset modifications correctly.  When a transform channel is modified and then reset, the bone proxy doesn't start live updating with the animation correctly again as it would have been doing prior to any modification.

Steps to Reproduce
  1. Open an anim sequence in the anim editor
  2. Select a bone
  3. Note how, in the details panel, the transform values update with the animation
  4. Change the value of one of the transform channels
  5. Note how the values no longer live update
  6. Hit the reset button
    1. Expected behaviour: transforms should return to animation and re-start live updating
    2. Actual behaviour: transforms return to ref-pose for that bone and do not live update with the animation

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178253 in the post.

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Unresolved
ComponentUE - Anim - Runtime
Affects Versions5.1
Target Fix5.6
CreatedFeb 23, 2023
UpdatedSep 26, 2024
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