The bone proxy details customization for the animation editors doesn't currently reset modifications correctly. When a transform channel is modified and then reset, the bone proxy doesn't start live updating with the animation correctly again as it would have been doing prior to any modification.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178253 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Feb 23, 2023 |
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Updated | Sep 26, 2024 |