Description

FLevelEditorViewportClient::InputAxis needs to be updated to use the device mapper and FInputDeviceID's instead of the old int 32 ControllerID. Looks like this was missed during the refactor to use FPlatformUserId/FInputDeviceID

Steps to Reproduce

n/a

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178279 in the post.

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Fixed
ComponentUE - Gameplay - Input
Target Fix5.3
Fix Commit24870880
Main Commit24872034
CreatedFeb 23, 2023
ResolvedMar 31, 2023
UpdatedMay 5, 2023